Book Thoughts: Chain-Gang All-Stars
A friend of mine recently recommended
Chain-Gang All-Stars and I thought it was a really cheesy
title for a book, but gave it a shot anyways.
After finishing the audiobook version of the novel, I'd just like to say:
Holy shit.
- Read the rest -
Book Thoughts: I am a Strange Loop
I've wanted to read a bit of philosophy-of-the-mind for some time now, but
never really got around to it. After a discussion on consciousness with a
friend a bit back, I was recommended the works by Douglas Hofstadter. His
big-dick book "G.E.B" was a little intimidating, but the title of his more
recent work "I Am a Strange Loop" resonated with me (my own
online identity being tied to my loop-like spiral logo), and I've just
finished the audio version!
Firstly, a bit of praise: I'm a philosophy noob, and the author's heavy use
of allegory and analogy made digesting the book's core ideas approachable
and entertaining. I've managed to grind my attention span into dust and was
concerned the general dryness of philosophy texts would have me reaching for
other things to read -- but while it wasn't a particularly
gripping read, it absolutely held my attention the whole way
through.
- Read the rest -
Game Thoughts: The Forgotten City
I've just finished playing The Forgotten City; a
first-person mystery game I bought after perusing a random forum thread.
The game's in the same vein as something like The Outer Wilds in that
there's a looping mechanism that has you replaying a short segment of time
over and over as you eke out secrets.
Where The Outer Wilds has you flying through space alone, The Forgotten City
is a much more social take on the concept, and has you spending most of your
time in conversations with ancient Romans.
It was honestly great! There's a couple places (especially at the start)
where the dialogue was painfully awkward, and the character models sometimes
take you for an uncomfortable trip to uncanny valley, but those are minor
nitpicks when stacked up to the fun I had getting to know the characters and
figuring out what was going on.
At 6-ish hours to get the "real" ending, it's not a particularly long game,
but as of late I've definitely taken a liking to games I can beat in 1-2
weekend evenings.
Thoughts: Heaven is a Hostel in Chongqing
In 2018 I traveled to China to meet my partner's parents for the first time.
I was nervous; China gets a pretty bad rap and has several travel advisories
tied to it. I was also nervous to meet my future in-laws, but that was just
the anxiety-cherry on top.
We had time to do some additional traveling, so we picked some destinations
of interest that aligned with our travel plans: We'd enter via Hong Kong and
leave via Shanghai. We had to go to Harbin for the parental meeting, but we
had a little bit of time in the middle to add an extra destination. I voted
for Chongqing.
I had only recently learned of the existence of the city after eating
Chongqing Xiaomian (literally "Chongqing small noodle") which is a very
spicy and very numbing regional noodle dish. A little bit of digging
revealed that Chongqing wasn't just some small city that served spicy
noodles, but a monstrous tourist destination in china with a population of
30 million. Also, it's the birthplace of hotpot. Hell yes we were going to
Chongqing.
Warning: several large photos after the break.
- Read the rest -
Game Thoughts: 1000XResist
I've just hit the 1000XResist credit sequence roughly one
week after going into the game completely blind, having knee-jerk purchased
it after 10 seconds of game trailer.
I regret nothing - the game was fantastic. I spent most of the week
horizontal with a back injury, and couldn't have asked for a more engaging
distraction as I healed.
This title won't be for everyone. It's a very linear visual-novel-esq game
consisting almost exclusively of talking to NPCs and listening to monologues
in small exploreable areas. You mostly watch the story unfold.
But what a story!
This is games as art. This is a story that explores a lot of concepts via
its bizarre post-apocalyptic setting. Humanity's been wiped out by an
alien-borne virus that causes people to cry themselves to death. Only you
and your clone sisters remain, dutifully serving the ALLMOTHER.
Warning: Massive spoilers after the jump.
- Read the rest -
Book Thoughts: Snow Crash
A couple days ago I finished the audiobook version of
Snow Crash by Neil Stephenson.
I didn't know what to expect going in (having never read anything
Stephenson) but I honestly wasn't super into the package as a whole, despite
all the good stuff packed into it.
- Read the rest -
Game Thoughts: Final Fantasy Tactics A2
About a month ago I booted up Final Fantasy Tactics A2 on a
whim, and quickly became helplessly addicted to the game. I look now at my
completed save file which claims I sank 111 hours of my life into this game
-- this is untrue as I played the majority of the game on 2x speed, but I'm
still shocked at how quickly those hours passed.
I often go into games seeking story or novelty. I like a game with
world-building, or something that tells me a story. Character development,
surprises, mystery.
This has none of that. In FFTA2 The characters are flat, the driving
storyline amounts to "go explore and have fun, maybe that will get you
home", and outside of some interesting or funny quest lines there's not much
of note going on in Ivalice.
Everything else, however, hit all the right buttons so hard.
- Read the rest -
Game Thoughts: Klonoa (GBA)
I beat Klonoa: Empire of Dreams today on my day off.
I got my hands on an Analogue Pocket about a month ago and really wanted to
play something I hadn't before, so I took it upon myself to visit the local
retro game store and drop too much money on old games I could easily
emulate. Everything I actually wanted was out of my random-purchase range,
so I ended up buying Klonoa -- a series I know by name only.
It was a great little puzzle platformer, and I must say the Analogue Pocket
really makes GBA titles look good.
I think there was something like 5 worlds x 7 levels plus 6 bosses. The
bosses and snowboarding levels were hot garbage, but the normal levels had
some really decent puzzling throughout and the auto-scroll levels actually
posed a challenge.
I'll need to play a different game to test out the Analogue's sound system,
because the SFX and music in Klonoa were pretty terrible, but I'm excited to
finally tackle some of the physical GBA and GBC titles I've collected over
the years.
Book Thoughts: Babel
I finished the audiobook version of Babel by R.F. Kuang,
and while I had a great time with the majority of the book, I feel like it
really got lost in its own message at the end, which really killed an
otherwise enjoyable story taking place in a slightly magic-ified alternative
late 1800's Britain.
Honestly all aspects of the story were interesting, and I found that the
anti-colonialist theme, while laid on fairly thick, was channelled very well
through the characters and plot. At around the 3/4 mark, however, the author
just kinda threw it all away to beat the reader over the head with the
message, and as a result flattened the characters, truncated the story, and
just kinda poisoned the experience.
Maybe that was the plan all along, but it honestly felt rushed and poorly
thought out at the end, which is a shame because the rest was great.
Project Updates: Mar 26 2024
I figured it may as good a time as any to pen down a list of my current projects. Work intensity has been high lately, so I don't have a terrible amount of juice to pour into after-work creative stuff, but here's what we've got cooking:
TIC-80 Game: The Tower of Einar
I've had this very simple idea for a game for a long while: platformer that's all wall-jumps and no platforms. Not sure if it will end up being particularly novel, but I spent most of January building the first 10 screens and releasing a demo.
So far it's been a real joy working with Lua and TIC-80. I've fallen out of it for a month or so, but I'm looking forward to picking it back up for round 2.
You can play the demo on Itch.io or the TIC-80 website.
Static Site Generator
I maintain this website with a single .js
script and a bunch of hand-written HTML files and honestly I kinda like it that way. I've got a friend, however, who's interested in maintaining a bespoke low-spec static site, but is much less enamoured by the idea of raw HTML or learning markdown.
There's a million SSG apps out there, but a good chunk of them seem to be targeting nerds like me, and I want to make something that can work without an install script, but still provide own-your-own-files autonomy, and discovered the Filesystem API in JavaScript.
If I pull this off right, I'll have a static site hosted on github pages or something that will act as a SSG for a local folder on your computer. A fun idea, I think!
Duel of Nobles
Finally, I've recently uploaded some old rules from a card game I made a while back (made is strong here, is a riff on an existing obscure game) called Duel of Nobles.
I started tweaking the rules based on some feedback from friends I got 3 years ago, and am going to work on assembling some graphics or animations or something to make the instructions a bit easier to understand.
It's a bit like playing Pokemon or YuGiOh cards, but it just uses a standard deck. You can check out the rules I posted (no pictures yet).
Future
I've got some other big projects looming in the back of my head that I'm slowly working up the courage to start on. I don't think I have the technical or philosophical skills to pull any of them off, but working on the Tower of Einar has reminded me that just making stuff can be fun, even if it's not stellar.