I completed Death's Door (Switch Version) by Acid Nerve last night. By completed here I mean defeated the final boss and am done with the game; I did some research and it seems there's considerable post-game things to do, but many sound tedious and I've spent a satisfactory amount of time with it.
There were a lot of things I didn't like about Death's Door. I found the combat to be lacking in variety, the alternate weapons very useless, and the non-powerup-collectables a little pointless (though some do play into end-game content). The music was also very bland throughout, and had not one memorable piece.
That said, I did very much like the game as a whole! The tiny world they made is full of fun, the art and style were fantastic, and they managed to make every character lovable. This last point is something I'm still trying to figure out how to do -- games like Death's Door and Undertale manage to do something that brings characters to life, even when a character has only one or two lines. Compare this with a game like Eastward that had all the right ingredients but many of its characters just fell flat.
The humor in the game was excellent, and I now want a "Worlds Best Lord" mug. The boss fights were also spectacular, and in some cases very frustrating-in-the-good-way. The puzzling was quite fun, although some of the dungeons definitely outstayed their welcome. I would have liked to trade the second halves of the first and third dungeons (lab and rooftop) for a separate dungeon locale with an extra boss, then make the spell powerups a bit more useful and required for the final dungeon (as they stand the spell powerups were very underwhelming)
I've heard many say that the game is too short, but I thought it was a great length for what it is. A short, funny indie game with a tinge of sadness about a crow with a sword and a big ol' black door.